I am currently a PhD student at the University of Washington, studying machine learning. My previous research includes developing sequencing visualizations from computational biology experiments and novel algorithms for NP-hard scheduling problems. I received my Bachelor's from the University of Michigan in 2017, where I developed novel architectures for convolutional neural networks applied to structural brain images.
With the MLD3 lab at the University of Michigan, I developed novel modifications to convolutional neural networks to better understand patterns in the brain. My method resulted in a network that both trained faster and better predicted age than an equivalent CNN baseline. I demonstrated that my methods were more appropriate than standard CNNs in a variety of environments, including settings with small training sets.
I developed a framework in Spark to stress test a client-facing SQL system, as well as a pipeline to more efficiently query gigabytes of financial data on the cloud. I also implemented a modular system that automatically monitored my team's cloud usage, and scaled cloud resources down during periods of inactivity. This reduced our team's expenditure on cloud resources by up to 30%.
I developed a novel application using mesh-networking technology that communicates between phones using peer-to-peer WiFi. The application successfully demonstrated infrastructure-less, censorship-resistant communication.
I participated in the CAAR REU at the University of Maryland. My group and I demonstrated a novel scheduling framework for NP-hard scheduling problems. This framework improved upon the best known approximation algorithms and has applications in job-scheduling models like MapReduce. I presented the following poster at a research symposium hosted by national science foundation.
I worked for a year with the Pachter Lab developing next-generation sequencing software. I developed a system to automatically analyze and visualize results from published papers. This work was published in BMC Bioinformatics, and promotes reproducibility in the field.
GPA: 4.00 EECS Scholar James B. Angell Scholar
Coursework: Machine Learning Natural Language Processing Computer Vision
I taught the foundations of machine learning: support vector machines, linear regression, ensembles and boosting, deep learning, clustering and probabilistic graphical models.
I covered the foundations of computer science theory: turing machines, decidability and complexity. I also covered standard algorithm paradigms: greedy, divide and conquer, dynamic programming and graph algorithms.
Apart from doing research in machine learning, I am an active game developer. I am working remaking and revamping an old flash game for the iOS platform, which should be released in January 2018. Although that particular game is done in Swift with SpriteKit, I now do most of my game development in Unity. I enjoy making collaborative multiplayer games and puzzle games, but am not limited to a particular genre.
I took an active role in the Michigan Student Artificial Intelligence Lab , where I used to lead discussion groups and give presentations about machine learning. Mostly, I used the computer science department's money to order free food for our members.